After nearly 13 months I think it’s time I return to writing for my webpage.
For some reason life just kept getting in the way with every attempt to write being thwarted by other activities.
My original plan was to write once a fortnight in hindsight quite ambitious for someone who had never blogged before. This year I’ll attempt once a month.
My first post will be my 2018 iPad setup for work. Which will be completed by the end of this weekend at the latest.
Today the App Store released its annual best of for 2016. The store highlights the top ten app and games giving them prime position on the store front. Interestingly this appears to be a local selection as I have seen various articles showing different winners.
Without further adieu please find this years Australian selection…
iPhone App of the Year
Prisma – Free Photo Editor, Art Filters Pic Effects
Quartz: News in a whole new way
iPhone Game of the Year
iPad App of the Year
Heuristic Shakespeare – The Tempest
iPad Game of the Year
This month I took the plunge and jumped on board the public beta program for both my iPhone and iPad. Having seen nothing but strong reviews and nil major issues it was time to give iOS a test drive. Needless to say I have been seriously impressed and have really enjoyed the changes.
One of my favourite features of iOS 9 was the redesigned notifications/widgets screen. It had become a part of my iPad daily workflow for the last year and I would suggest it was a massive improvement that wasn’t given a lot of airtime during the iOS 9 review season.
iOS 10 brings a redesigned notifications/widgets screen one which I’m undecided on. The interface now looks very different and Im not entirely sure i like it.
My first gripe came after installing the beta on my iPad; rather than restore the widget settings the process set up a default setup. This set up looked simply awful and did not endear itself to me. The date had been moved from the right to the left and all the widgets were in one long continuous column
Each widget is now encased in its own grey box looking almost skeumorphic. For accessibility purposes this appears to be a great choice and gives the user a clear defined space for their widgets. The date oddly takes up a great deal of real estate. This is evident when you look at the notifications/widgets screen in landscape which highlights how much space is unused. Like a number of other iOS 10 features big and bold appears to be the new ‘thing’.
The notifications screen is one long column of notifications taking up only one third of the screen through the middle. unlike the previous version notifications has its own screen rather than a tab selection. Again this choice of limiting the amount of space appears a waste of good real estate; this is probably worse on my iPad Pro. Like widgets this looks less problematic in portrait mode however there is still some real estate wasted.
One oddity I noted; most screenshots you will see that the left hand side of the date is blank. This morning however the weather appeared in this space something I hadn’t seen in all the weeks of testing the beta.
Overall I’m personally not a fan of this new look it feels a little rough and clumsy and for me not as user friendly. Naturally being a beta its is a little rough around the edges however we probably only a weeks from launch I can’t see too many changes being made that will tip my view in the opposite direction.
Overnight The Soulmen released a massive update to Ulysses.
Ulysses 2.6 brings a raft of features to make the app even more user friendly and a tool for writers of all shapes and sizes. One of the biggest changes and the best in my opinion is the ability to publish direct to WordPress. The Ulysses blog outlines in detail all the changes in 2.6. The following blogging features are what you can expect;
- Post to self-hosted blogs or blogs via WordPress.com
- Add as many blogs to Ulysses as you have
- Publish as draft or published, immediately or scheduled
- Set (or auto-set) categories and tags, excerpts and featured images
- Set post format Set slug and title link Publish as HTML or Markdown
- Preview in Ulysses
- Set post-publishing actions, i.e. open the WordPress editor or WordPress preview, after the post has made its way from your device to your blog
These for me are the biggest features of the update that should bring more users to Ulysses 2.6 and further cement those already taking advantage of the well conceived writing tool. If that didn’t convince you however these additional features should push you over the line.
- Dropbox on iOS
- Quick Open (Global Search on iOS)
- Typewriter Mode
Still not convinced? These great reviews of the app in its entirety should bring you around.
Full City Press – Ulysses 2.5 review
Macstories – Ulysses 2.5 for iPad and now iPhone
Now you are convinced !! Go now and buy Ulysses 2.6 it’s a premium quality app with a price to suit. Don’t be put off its worth every $$.
In App purchases have changed the App Store pricing in a big way. Effectively reducing apps to mobile slot machines that customers pour money into on a daily basis.
Addictive games like Candy Crush Saga started the trend of monetising components of the game to help advance progress. Following suit came Clash of Clans, FIFA 16 Ultimate Team™ and even SimCity. This trend was a boon for mostly gaming developers and saw some games become multi million dollar cash cows.
Prior to WWDC in June Phil Schiller the Apple would be bringing subscription pricing to the App Store for select product categories. Developers largely supported this however there is an undercurrent of concern in the community what this may lead to.
In recent times two big name mobile developers announced changes to their business models. Firstly Smile Software that its much loved TextExpander software would be updated and moving to a subscription model. This decision was met with howls of discontent about its pricing structure and value that it offered with many looking to jump ship and move away from the product entirely. Then in the last few days Evernote which has had subscription pricing for some time an increase its costs and limitations to the free version. This too was not entirely a popular decision.
Subscription pricing whilst offering a cash stream for developers brings concerns for customers; namely value for money. Will a customer see a constant stream of updates and benefits for the dollars they pay? How many apps will go this way and what will people end up paying per year for the privilege?
Let’s look at one company who is doing this and doing it well. As an Apple geek it pains me to say that Microsoft offer a great package for a good price. Office 365 is not a stand alone app but a series of excellent productivity apps that will help any user remain productive at their Mac, iPad or their work PC. The pricing is quite high but what you get is excellent value with the mobile products alone worth every dollar. Microsoft are also keeping the apps up to date and Apple even rolled them out with the launch of the iPad Pro to demonstrate the mark up features with the Apple pen. This is subscription pricing at its best and shows the possibilities to come.
In my opinion Evernote is not an example of a good subscription. Poor quality bloated apps that have failed to innovate and improve on what was once a great idea. Evernote is considered a big developer and it is concerning when they cannot manage to provide a decent offering to subscribers.
Smaller less known developers could potentially struggle to meet expectations and I wonder who is going to monitor this? Would refunds be available? What are Apples expectations of developers offering subscriptions? Lots of questions and few answers yet but time will tell whether this will improve things in the App Store system for developers. The hope is developers and consumers both benefit from this and quality apps become the well supported norm.